![]() You’re tasked with setting up structures, towers and outposts around the area, each of which have different strengths and powers to defend what is essentially your castle. You play an omniscient overseer much like in RTS games and control a “kingdom.” You generally have a central point to defend from droves of slowly oncoming enemies inching their way toward that point. If you’ve never played a tower defense game, then climb out from under your rock and give it a try. So, while the games’ premises are pretty much the same, my description deals with the sequel. This particular review is for the second iteration, Kingdom Rush: Frontiers. ![]() Since then, I’ve played a few mobile installments of the genre, but none have really caught my attention. It wasn’t super flashy, but it involved tossing stick figures off the screen and setting up defensive structures before they could attack your castle. Back in my teenage, play-flash-games-in-my-spare-time years, I had a bit of an addiction to a really basic game called Defend Your Castle. I’m Jay, and I am a tower defense addict.
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